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Ice Base
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Personal project at 2k using Maya
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| Final frame: The goal with this project was to produce a series of utility shots using camera mapping in conjunction with other techniques. This shot was ten seconds long and can be seen on my demo reel. I used Maya Fluids for the clouds and the Maya ocean shader. |
Final frame: One technique I experimented with was camera mapping matte paintings on geometry in conjunction with shaders and textures combined together in compositing. Much of the look is achieved in compositing. I used Walker Effects , Frischluft plugins extensively. |
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| Shown here is the geometry within Maya. | Here is my first previz still test. | |||
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| I used this as my origainal source photo to start the matte painting. | Here is the final matte painting which was later made into several seperate paintings to project on different pieces of geometry to allow for parallax when the camera moves. | |||
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| Here you can see the project within Maya. I made a series of textures that mixed with the matte painting. The example shown here is the dirt and roads within the base. Also shown is some of the geometry I built for the shots. | There were 20 layers in total rendered from Maya. 18 layers rendered at 2k and 2 layers rendered at 1k. The combined total render time for all 20 layers was 36 minutes per frame out of Maya. The composite render time was 2 and a half minutes. Total Render time of less then 40 minutes per finished film frame. |
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Greg Notzelman - camera mapping project - www.gregnotzelman.com
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