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Hot wheel: camera rig example
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While this page is not quite a tutorial,
it shows how a good camera rig can help speed up animation changes. |
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I will often build camera rigs when animating. This kind of rig is useful for following animated objects while retaining maximum control and flexibility of the camera.
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I used squares for the wheel rig. The outer square( wh_m_att) is animated along a path. The wheel is parented to this heirarchy and its rotation is controlled by an expression based on pi and the distance traveled.
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| Normal animation where camera follows the object. The camera sways from side to side and is along for the ride. | Here is a more radical animation. This took 10-15 minutes to change from the first animation. This kind of rig allows for massive changes quickly. | |||
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The first animation
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A more radical version of the animation
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